This is related to unit heights (base models and their positioning). Height advantage is a damage bonus (or penalty) obtained by units relative to the target they are attacking. ☯ Height (dis)Advantage: TL DR: The taller unit gains an advantage. SP = Unit is available only in the Single Player campaign. Special features of various units that are omnipresent or triggerable.īlinded units will no auto-scan targets for attacking and have to be ordered to do so manually. ĭamage types or certain effects of Units' BGs. Īnd if the same unit is hit by a positive effect- " takes 50% less damage from all attack types", this means the unit will take 13% damage from cutting attacks (strong resistance). Neutral values are grey.įor example, a unit that has cutting damage value at 25% (strong resistance) is also hit by a negative effect - " takes 50% more damage from all attack types", this means the unit will take 37,5% damage from cutting attacks (moderate (weaker) resistance). Weaknesses are marked with yellow color where as Resistances are red. Higher values mean weaknesses where as lower values mean resistances.Īrmor Multiplier value of 50% means the unit will take half incoming damage from an attack because it lowers the default armor multiplier from 1 (100%) to 0,5 (50%).Ī value of 200% means the unit will take double damage because it increases the default armor multiplier from 1 (100%) to 2 (200%). Think of every unit taking standard full damage (100% / 1 AM) from every attack type. Every unit in the game has their own Armor Multipliers (AM) for all 6 damage types. Thanks in advance, and rest assured, we will have this solved soon.Battle Realms has 6 types of damage and 6 types of armor respectively.
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